Do you have flickering surfaces in your project which ruin your VR experience? Here is how to solve this inside Vrex
This removes common flickering problems
Layer – Across disciplines
When different disciplines like architectural and structural models contain duplicate objects, Vrex resolves this at the top level for the whole layer.
Objects – Internal conflicts
If you have copies of the same floor in a structural model. Or maybe an accidental duplicate wall in your architectural model. Then Vrex handles this internally in the layer.
Edges – Identify the problem
This gives you a stable view without hiding the problem. Useful for model coordination where your goal may be to discover these conflicts and resolve the root-problems with your authoring tool.